Gamification in Software-Testing
Explore gamification in software testing: enhancing team engagement, creativity, and productivity through innovative play-based techniques.

Deadlocked test processes, declining motivation and complex systems that are almost impossible to keep track of - gamification offers more than just a way to lighten the load. Playful formats such as error challenges, risk poker or team maturity assessments activate creativity, promote knowledge transfer and uncover blind spots that traditional methods overlook. The highlight: teams set their own goals, learn from each other and improve product and process quality - without external auditors and Excel orgies.
Podcast Episode: Gamification in Software-Testing
Gamification describes a playful way of working together. And it can also be implemented in software development and testing. The field is wide-ranging: from board games to competitive games - there are so many possibilities. Dehla and Baris talk about their experiences with gamification, what it brings and where you should be careful not to let the fun run into the opposite.
“When work is fun, you are simply more effective and efficient.” - Dehla Sokenou, Baris Güldali
Dr.-Ing. Dehla Sokenou completed her doctorate in 2005 at the TU Berlin on UML-based testing. She feels at home in all phases of software development, but continues to focus on all topics related to quality assurance and testing. At WPS, she works as a test and quality manager and software architect. She is also the spokesperson for the GI specialist group Test, Analysis and Verification of Software (TAV) and on the spokesperson committee of the Innovative Test Methods working group.
Dr. Baris Güldali is a professionally networked method expert for classic and Agile software development with a focus on “agile transformation” and “continuous quality assurance”. His focus is on teaching suitable methods, their use and supporting project staff in applying the methods. His in-depth technical knowledge is based on extensive practical experience in quality management and various research activities. In addition to his professional commitment, he is a member of the steering committee of the specialist group Testing, Analysis and Verification of Software (TAV) in the Gesellschaft für Informatik e.V. (GI e.V.).
Highlights der Episode
- Gamification makes deadlocked processes playful - and uncovers error clusters that no one else can find.
- Bingo-bongo sessions before the end of sprints: Testing together for an hour, presenting errors live, learning from each other.
- Maturity poker replaces external assessments - teams evaluate themselves and commit to their own goals.
- Reward is secondary: Just winning “I found the biggest risk” provides lasting motivation.
- If no one joins in, let the game rest - demand often comes back of its own accord.
Gamification in IT: A new way to motivate teams and promote creativity
Gamification enriches the world of software testing. From motivating employees to creative problem solving and learning through play.
A new chapter in quality assurance
As part of the GI-TAV Meeting 2023 in Paderborn, I had the opportunity to talk to Dehla and Baris about an exciting topic: Gamification in software testing. Our conversation revealed how playful elements can not only liven up everyday working life, but also increase productivity. Gamification integrates elements of play into the normal development process to motivate employees and make their working environment more exciting.
The fun factor as a productivity driver
Dehla and Baris shared their insights on how gamification increases fun in the workplace while helping people to work better and faster. The logic behind it is simple: when work is fun, people are more motivated and work more effectively. Both in the testing environment and in other operational tasks, gamification can break up deadlocked processes and add variety to everyday testing. This approach seems to be particularly appealing to Generation Z.
The role of creativity and learning
Another crucial aspect of gamification is the promotion of creativity and swarm intelligence to deal with growing complexity in projects. Baris mentioned an example of a mistake in the planning of train sizes that could have been avoided through creative gamification approaches. Dehla also emphasized the importance of learning through play: children learn by playing, and adults also benefit from such an approach. By using gamification elements, employees can learn from each other and impart knowledge in a way that sticks better.
An example: Risk-storming
A concrete example of gamification in quality management is ‘risk-storming’. This is a board game in which risks relating to a test object have to be collected. The aim is to identify risks at an early stage and take appropriate countermeasures. This interactive format not only integrates playful elements into everyday working life, but also promotes team spirit and cooperation.
The importance of reward
Baris emphasized that rewards also play an important role in the introduction of gamification elements. Although Dehla noted that the actual reward is often secondary - just the awareness of having contributed to the project’s success can serve as a reward - both agree that small incentives such as vouchers or joint team activities can contribute to motivation.
Feedback from the community
Finally, we talked about the importance of feedback from the community for the further development of gamification methods in software testing. Both Dehla and Baris encouraged people to contribute their own experiences or ideas on the topic. This exchange could lead to the creation of a collection of best practices that can inspire and support other teams.
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