A critical look at BDD
BDD looks simple, but it's not. Why Gherkin without real team communication creates more effort than benefit, and how to do it right.
Conversations with testers, developers, and coaches who work in the field.
BDD looks simple, but it's not. Why Gherkin without real team communication creates more effort than benefit, and how to do it right.
Two years of work, an international team, a completely revised basis: what has really changed in ISTQB Foundation Level 4.0.
Why are hundreds of unit testers created, but the software still doesn't run? Because isolated tests alone do not prove a feature - and that is the problem.
Manual testing is no fun, risk analyses end up in a drawer. Gamification in testing can solve both - with concrete formats such as Bingo-Bongo or Maturity Poker.
70.000 copies sold, but testing is still considered destructive. Why this image is wrong and what it really means to test software.
C++ is 45 years old and yet deeply rooted in autonomous driving, medical devices and AI libraries. What the Core Guidelines have to do with it.
How do you test an app that drivers use while driving without distracting them? Test drives, surveys and slow rollouts on 20% of the fleet.
Agile quality needs more than test automation: roles, approach and processes must fit together. The House of Agile Quality shows you where to start.
If you only check quality during testing, you've already lost. How unit tests, IDE plugins and contract testers make errors visible earlier.
Four to six people, one keyboard, real code: Ensemble Testing brings testers and developers together where documentation and meetings fail.
Cypress instead of Selenium: Why real browser testing is more stable, how component testing saves the test pyramid and where the tool's limits lie.
Testing audio AI without being able to look into the code: Why golden test sets, training data tracking and ChatGPT play a role in this.
AI can generate test cases, but can you rely on their correctness? That remains risky. Which prompt patterns really help and where the limits lie.
From carpenter to agile engineering coach: How a career change and a book about system testing sparked an entire career in testing.
6.5 hours of test runtime, reduced to 10-15 minutes: How test case selection across C++ and Java makes it possible.
Sustainability in software projects does not start with deployment, but with the requirements. How this works in concrete terms and where to get the most out of the test process.
500.000 players, a 25-year-old game, weekly patches: how game testing really works and why exploratory testing is indispensable.
Addressing mental health at work, but how? Those who take the first step often get others on board - and change the team culture more than any ritual.